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Jesper Enbom
Jesper Enbom
Game Developer
Stockholm, Sweden

About

I am an indie game developer in Stockholm, Sweden. I worked on many smaller game projects and spent 8 months of internship with 2 different indie companies. I have great teamwork skills and project management. I believe in communication and keeping an organized structure will provide the best outcome for a project. Whenever I got stuck in a project I have taken the team back to the goal and seeing where we are at and what we aimed for, and then proceed from there the best route of continuous production. I am currently working on a personal project, Beneath Lost Dreams which is about a hero who lived in peace for many years, only to have his existence removed around him.

My passion lies within game design, narrative design, and level design. I am highly focused on level design. Where I believe greatness is achieved through many steps of iteration and playtesting. QA is the best a level designer can ask for. The more a level can be playtested and iterated upon the tighter and better it will play. For example on my Pillbot project, I have iterated on the tutorial 6 times, each improving it a step further. (Latest 2 iterations not in the portfolio yet, will be updated shortly!)

I have skills as a 3D generalist, with a preference for producing hero assets and characters. I spent 3 years as a Technical Artist student and learned how to do technical stuff such as coding in C / C++. Other than that I got to experience working on VFX in Unreal and Unity engine and have knowledge with rigging and animations.

Take time to look at my portfolio for a better insight into what I can do!

Skills

3D graphicsUV MappingTextureRigging3D AnimationParticle EffectsLevel DesignPython ScriptingScriptingPythonC++Game DesignNarrativeProp ModelingLevel artblueprintEnvironment art

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
PaintTool SAI
PaintTool SAI
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Sketchfab
Sketchfab
trello
trello
Tortoise
Tortoise
Blueprint
Blueprint
game design
game design
Level design
Level design
miro
miro
Github
Github
Perforce
Perforce
Visual Studio
Visual Studio
Python
Python
C#
C#
C++
C++
Ren'py
Ren'py

Experience

  • 3D Artist at Go Fight Fantastic! (AB)
    Stockholm, Sweden
    June 2018 - August 2018

    Work as a 3D Artist intern, creating various environment assets and participating in game design decisions for the upcoming game "Go! Fight! Fantastic!" (for more, see https://gofightfantastic.com/)

  • 3D Artist at Lost Anchor Games
    Stockholm, Sweden
    November 2017 - May 2018

    Work as a 3D Artist intern in the company Lost Anchor Games, working on a game called "The Tavern" where I made a bunch of 3D objects.

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