I am an indie game developer in Stockholm, Sweden. I worked on many smaller game projects and spent 8 months of internship with 2 different indie companies. I have great teamwork skills and project management. I believe in communication and keeping an organized structure will provide the best outcome for a project. Whenever I got stuck in a project I have taken the team back to the goal and seeing where we are at and what we aimed for, and then proceed from there the best route of continuous production. I am currently working on a personal project, Beneath Lost Dreams which is about a hero who lived in peace for many years, only to have his existence removed around him.
My passion lies within game design, narrative design, and level design. I am highly focused on level design. Where I believe greatness is achieved through many steps of iteration and playtesting. QA is the best a level designer can ask for. The more a level can be playtested and iterated upon the tighter and better it will play. For example on my Pillbot project, I have iterated on the tutorial 6 times, each improving it a step further. (Latest 2 iterations not in the portfolio yet, will be updated shortly!)
I have skills as a 3D generalist, with a preference for producing hero assets and characters. I spent 3 years as a Technical Artist student and learned how to do technical stuff such as coding in C / C++. Other than that I got to experience working on VFX in Unreal and Unity engine and have knowledge with rigging and animations.
Take time to look at my portfolio for a better insight into what I can do!
Work as a 3D Artist intern, creating various environment assets and participating in game design decisions for the upcoming game "Go! Fight! Fantastic!" (for more, see https://gofightfantastic.com/)
Work as a 3D Artist intern in the company Lost Anchor Games, working on a game called "The Tavern" where I made a bunch of 3D objects.